Sofware Development

I have worked for PixelVision for 3 years where I made all kinds of applications and also some promotional videos (that I can't share here).
Mainly these application all involved computervision and object detection, from temperature detection to vehicles to football.

Some of these application were also built on dedicated devices like, Raspberry Pi, Jetson Nano, Jetson AGX, etc.

 

I have experience with multiple coding languages and platforms like Python, C#, JavaScript PHP, bash, etc.

I'm quick on the uptake, so learning a new one wouldn't be much of a problem.

Game Development


Unity is the engine I feel most comfortable with and I've been using it for three years now,

I'm also active on the Unity Connect site and help out here and there.

 

I also have experience with the Unreal Engine and Godot but I find these to be less user friendly.

Big Iron


My first ever game project, Big Iron.

Big Iron is set in a western world where organic life is substituted for robotic life.

You play as Big Iron, a hardened outlaw who has lost his voicebox and can no longer speak.

 

I had 3 months to create this Unity project so it's not even nearly finished, but so far you can run around, shoot things, collect hats and there's one bounty available.

All modeling, animation and scripting was done by me.

(The actual game has better video quality than the video above)


Portfolio in AR


An application to view my models and animations in Augmented Reality.

Using my businesscard as a base you can go through my portfolio and get a full 360° view on my creations.

 

(Performance is not optimized and icon for model menu are not implemented yet)